When evaluating the E-Lit work “New World Order: Basra“, by Sandy Baldwin, I noticed that the graphic element that gives the work the sense of the quality of quickness was Rhythm and Balance, elements discussed as a chapter in “Graphic Design The New Basics” by Ellen Lupton and Jennifer Cole Phillips. The work uses online gaming as its media. The quickness of the game is found in the interpretation of it, but the balance of words of the poem in the room, where the game is set, is what gives the viewer the sense of quickness. One is able to quickly destroy the words as intended because they are well placed and balanced. The words are equal sizes so the viewer is able to quickly destroy them and yet still appreciate that each word is equally as important as the next.
Tag Archives: Rhythm and Balance